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Sculpture


Sculpting is a minor part of the Factorization mod. It is likely that the sculpting mechanics described below are incomplete, and may be changed in the future.

To make a sculpture, you need a few things: A sculpting tool, a clay sculpture,  a supply of clay balls, and a wool block. (More complex sculptures will need more clay balls, up to a maximum of 32)

To start sculpting, make a clay sculpture, and place it down somewhere where you can click on all six sides of the wireframe.

GUI Crafting Table.png
Clay (Item)


Wood Slab




Clay Sculpture

GUI Crafting Table.png
Clay (Item)


Stick




Sculpting Tool

Once completed with the sculpture Right-Click the placed scultpure with wool to instantly dry it. The wool is not consumed in the drying process.

The Sculpting Tool[edit]

The sculpting tool has 4 modes. You swap between these modes by putting the tool in the crafting square alone, it will make the tool in the next mode. Two of the modes have two sub-modes. You can swap between these by shift-right-clicking any block that is not the sculpture.

---Move/Stretch Mode:

Move: Right clicking on a side of the wireframe will pull the selected part of the sculpture towards that side. Shift-right clicking on a side of the wireframe will push the selected part of the sculpture away from that side. 

Stretch: Right clicking on a side of the wireframe will stretch the selected part of the sculpture towards that side. Shift-right clicking on a side of the wireframe will squish the selected part of the sculpture away from that side. 

---Reset Mode:

Unrotate: Instantly returns the selected part to its original orientation. Does not affect stretches.

---Rotate Mode:

Right clicking on a side of the wireframe will rotate the selected part of the sculpture relative to that side. Shift-right clicking on a side of the wireframe will rotate the selected part of the sculpture in the opposite direction relative to that side.

--Mold tool:

Right click a fired piece w/ necessary materials in your inventory to get a wet copy of it (i.e. a 16 block sculpture will require one oak wood slab and 16 clay balls)

--Sculpting Tool Changes (1.5.1):

Selection tool is gone; it uses subblock selection


Removal tool is gone; use your fist. If the sculpture is wet, it'll break only the lump you're hitting. (Sneak-break to break the entire sculpture.)


Rotation tool split into global rotation & local rotation Reset tool will remove rotation (like before), or with shift-click reset position & size


The tools can now be stacked up to 4. Using a stacked tool may boost the effect.

Changes and additions as of Factorization 1.5.1[edit]

--Firing:


A DRY sculpture can be BISQUED using a Furnace Heater.


A BISQUED sculpture can be GLAZED.


A GLAZED sculpture can be HIGHFIRED using a furnace heater.

This takes much longer, you'll want to speed it up by wrapping it in multiple furnace heaters. Pieces that extend outside the 1m^3 have more surface area available for heaters.

--Clicking on a clay lump with a ball of clay will create a new clay lump with the same size & rotation, placed on the side that you clicked on. (Unless it'd go out of bounds)

--Wet sculptures can be crafted together to merge them into a single sculpture. (But there is a 32 claylump limit)

--Glazing: Glaze buckets have 32 uses; right click on a BISQUED lump to apply it. Each glaze is made using one of the glaze bases.


The first glaze base is the common base; there is a hierarchy of more advanced bases There is a special glaze base, the mimicry base. If you craft it with a block, the glaze will use the block's texture.

/namesculpture command[edit]

Once you are satisifed with your sculpture, break it and hold it in your hand. You can now name your sculpture using the "/namesculpture <name>" command. Once it is named, put the sculpture where you want it.

Videos[edit]

Slightly dated, but still a decent overview of how sculpting works