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Gaia Guardian
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Gaia Guardian | |
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Name | Gaia Guardian |
Health | 200 ( x 100) |
Damage | Unknown |
Hostility | Boss |
Drops | 8 Gaia Spirits |
Source Mod | Botania |
The Gaia Guardian is a hostile boss summoned in Botania. It takes on the appearance of the player that summoned it, albeit being far darker in color.
It has a base of about 200 health points and unknown damage; however, the health and damage get multiplied depending on the amount of players in the arena. With two, the health is 600. This is a dangerous boss that is very difficult to defeat; this is due to the Guardian's extremely frequent teleporting, almost always after you hit it, and release of Gaia Traps. These traps cause a Wither and, for a shorter duration, a Blindness effect; for this reason it is recommended to have several botanical brews on you for the fight. It will also spawn gray Pixies to attack the player frequently.
Contents
Summoning[edit]
The player can summon a Gaia Guardian by performing the Ritual of Gaia. This ritual is predicted to be mid/end-game to achieve, requiring the use of a Beacon, a Tier 1 Beacon base, 4 Gaia Pylons, and a Terrasteel Ingot.
When summoned, it shall rise above the beacon and quickly generate its health, similar to the Wither. Whilst doing this, the guardian shall be unable to move and shall stay shortly and temporarily paralyzed hovering on the Beacon (part of the ritual structure).
If the player wishes a tougher challenge, with better rewards, they can summon a Gaia II Guardian using a Gaia Spirit Ingot, which requires you to defeat the original Gaia Guardian. The Gaia II Guardian has 450 ( x 225) health, higher damage, and has the additional effect of blasting the players with lightning sporadically.
Fight[edit]
Upon teleporting, it will release Gaia Traps, displayed as purple clouds. If the player stands in the Gaia Traps they will be temporarily given the Blindness effect and, longer lasting, the Wither IV effect; this is twice as strong as the Wither's attack effect, which is only Wither II at best. It is almost unavoidable when dashing after the Gaia Guardian to step into one of these traps, so keep some regeneration potions and/or Golden Apples ticking.
Hostile pixies are summoned at random intervals, attacking the player. Full Elementium Armor is recommended to fight these hostile pixies off, as every hit the player takes has a high chance to summon one to their aid.
The Gaia Guardian will also occasionally lift the player high in the air, paralyzing them in place, then dropping them to suffer fall damage. The best way to avoid this is by staying on top of the Gaia Guardian and attacking it before it has the chance. It is also immune to most projectiles; a good sword is critical.
Finally, when the Gaia Guardian gets to 25% HP it will make itself invulnerable, fly to a corner of the arena, and channel the power of the pylons in the ritual to spawn hordes of hostile mobs. Zombies, skeletons, wither skeletons, witches, and spiders are all some of the enemies it can create. This phase lasts about 45 seconds to 1 minute; concluding this, it will teleport to another location and repeat it's initial phase.
Rewards[edit]
The Gaia Guardian will drop 8 Gaia Spirits upon defeating it, needed for many end-game items in Botania. The Gaia II guardian drops 16 spirits and a random amount of Manasteel Ingot, Mana Pearl, and Mana Diamond, as well as a Dice of Fate; when rolled it will give you one of six powerful Relics.
Miscellaneous[edit]
The Lexica Botania will show how to perform the ritual to the exact letter, including the set-up of the pylons. It also highly recommends that the player wear full, enchanted Elementium Armor when battling the guardian, since player-friendly Pixies have a high chance to spawn, and will aid you in defeating the boss.
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