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Reactor Controller


Reactor Controller
Reactor Controller

Name Reactor Controller
Source Mod Big Reactors
ID Name
BigReactors:BRReactorPart:1
OreDict Name
First Appearance MC 1.6.4
Type Block
Stackable Yes (64)
Blast Resistance 10.0
Hardness 2.0
Solid Yes
Transparent No
Affected by Gravity No
Emits Light No
Flammable No
Required Tool Any tool will work, but a pickaxe is the most efficient.

The Reactor Controller is a block added by the Big Reactors mod.

A central command block which has an user interface for the multi-block reactor structure. Every reactor requires a single Controller to function. It may be placed on any of the walls, but not on the edge (outer frame), and neither on the floor nor ceiling of the reactor. When a reactor is successfully assembled, the reactor's screen turns red. When the reactor is active, the screen turns green and the graphical dials change.

Recipe[edit]

GUI Crafting Table.png
Reactor Casing
Reactor Casing
Yellorium Ingot
Diamond
Yellorium Ingot
Reactor Casing
Redstone
Reactor Casing
Reactor Controller

Feed The Beast Infinity Evolved Expert Mode[edit]

GUI Crafting Table.png
Reactor Casing
Redstone Comp Chipset
Reactor Casing
Red Pipe Wire
Computer
Red Pipe Wire
Reactor Casing
Red Pipe Wire
Reactor Casing
Reactor Controller

GUI[edit]

Passive Cooling Mode[edit]

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In this mode the reactor will produce Redstone Flux energy that can be interfaced with a Reactor Power Tap.

  1. Core Temperature:
    • Temparature needs to be high enough to be efficient, too high increases fuel usage. The efficiency of heat transferred to the casing is dependant on the interior design of the reactor.
  2. Energy Output: Energy output in Redstone Flux per tick. When the energy produced is over 1,000 RF/t it switches to Kilo RF/t, so 1.20 KiRF/t is 1,200 RF/t.
  3. Fuel Burnup Rate: How quickly fuel is turned into waste, measured in mB/t. One ingot of Yellorium or Blutonium is the same as 1000mB of fuel.
  4. Fuel Reactivity: This is determined by the design of the fuel rod environment. The higher the percentage the more efficient the reactor is at converting fuel to energy.
  5. Core Fuel Status: Shows the ratio of fuel to waste in the core, yellow is fuel, cyan is waste. Hovering over this will show precise numbers for fuel, waste and number of fuel rods in the reactor.
  6. Casing Heat: Heat of the reactor's casing. High heat increases energy output and coolant to steam conversion.
  7. Core Heat: Same as Core Temperature.
  8. Energy Buffer: The reactor has an internal energy storage of 10 million RF. Excess energy generated once the buffer is full will simply be wasted, and the reactor will eventually auto-shutdown after a while to save on fuel.
  9. Waste Options: With these three buttons you can decide what to do with the waste Cyanite generated. The three options are:
    • Auto-Eject Waste: Waste will be sent automatically to Reactor Access Ports. If a pipe is connected to the port it will eject into the pipe.
    • Do Not Auto-Eject Waste: Waste will build up in the rods until ejected manually by the player or by Redstone or computer signals.
    • Eject Waste Now: Used to manually eject waste into the Reactor Access Ports, when more than 1,000mB of waste has accumulated [1].
  10. Activate / Deactivate: the Arrow button will activate the reactor, the No Entry Sign button will power off the reactor.

Active Cooling Mode[edit]

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In this mode the reactor will produce super heated fluid (Steam) from coolant (Water) instead of energy. This can be used to run a Big Reactors Turbine (or other steam powered things from other mods) to produce energy. Hot fluid and coolant are both inserted and extracted using a Reactor Coolant Port. Adding at least one of these to a reactor will turn it into an active cooling reactor.

  1. Core Temperature:
    • Temparature needs to be high enough to be efficient, too high increases fuel usage. The efficiency of heat transferred to the casing is dependant on the interior design of the reactor.
  2. Hot Fluid Output: Displays the amount of superheated fluid (Steam only at the moment) being produced at the moment in milliBuckets per tick (mB/t).
  3. Fuel Burnup Rate: How quickly fuel is turned into waste, measured in mB/t. One ingot of Yellorium or Blutonium is the same as 1000mB of fuel.
  4. Fuel Reactivity: This is determined by the design of the fuel rod environment. The higher the percentage the more efficient the reactor is at converting fuel to energy.
  5. Core Fuel Status: Shows the ratio of fuel to waste in the core, yellow is fuel, cyan is waste. Hovering over this will show precise numbers for fuel, waste and number of fuel rods in the reactor.
  6. Casing Heat: Heat of the reactor's casing. High heat increases energy output and coolant to steam conversion.
  7. Core Heat: Same as Core Temperature.
  8. Power Buffer: How much power the reactor currently holds, in both units of RF and percentage of capacity. Not used in active cooling mode.
  9. Waste Options: With these three buttons you can decide what to do with the waste Cyanite generated. The three options are:
    • Auto-Eject Waste: Waste will be sent automatically to Reactor Access Ports. If a pipe is connected to the port it will eject into the pipe.
    • Do Not Auto-Eject Waste: Waste will build up in the rods until ejected manually by the player or by Redstone or computer signals.
    • Eject Waste Now: Used to manually eject waste into the Reactor Access Ports, when more than 1,000mB of waste has accumulated [1].
  10. Activate / Deactivate: the Arrow button will activate the reactor, the No Entry Sign button will power off the reactor.
  11. Coolant Fluid Tank: Amount of coolant in the reactors coolant buffer tank.
  12. Hot Fluid Tank: Hot fluid will go here first as a buffer and must be pumped out of the reactor using a Reactor Coolant Port.

Usage[edit]

Reactor Controller has no known uses in crafting.

Note[edit]

  1. 1.0 1.1 For each 1,000mB of waste a Cyanite Ingot is ejected.

Videos[edit]