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Wind Turbine (RotaryCraft)
Wind Turbine (RotaryCraft) | |
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Name | Wind Turbine (RotaryCraft) |
Source Mod | RotaryCraft |
ID Name | Unknown |
Type | Block |
Stackable | Yes (64) |
Solid | Yes |
Transparent | No |
Affected by Gravity | No |
Emits Light | No |
Flammable | No |
Required Tool | Unknown |
The Wind Turbine extracts energy from the air in RotaryCraft.
RotaryCraft Handbook Description[edit]
The wind turbine uses wind to generate rotational power. Due to the low density of air, it does not generate much torque (only 4 Nm), but its design allows it to rotate at the rather rapid speed of 1024 rad/s, producing a total of 4.096kW at max efficiency. Note that the efficiency of this engine is only maximized when it is high up and out in the open. Objects and blocks can obstruct the blades of this engine.
Data[edit]
Wind Turbine | |
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Power | 4.096 kW |
Torque | 4 Nm |
Rotational Speed | 1024 rad/s |
Power Source | Wind |
Requires Consumables | No |
Risks | Spinning Blades |
Recipe[edit]
Usage[edit]
For best results, place in an open area with 16 blocks of space in front of it, and somewhere you won't walk into the blades (deals 1/2 Heart per hit, regardless of rotation speed.) Optimum efficiency is obtained at or about level 128 with at least 16 blocks of open air in front. They are almost worthless at sea level (about 64) and will not work below that level. Even in high-altitude generated structures, Wind Turbines will not work.
The Wind Turbine can only directly power a few small machines, like the Pump, or Fluid Crystalizer. It is also a challenge to transport the power without deliberately locating your base on a mountain top. ElectriCraft, a sister mod for RotaryCraft, can be used to store the power in a battery for use later which cuts the need for large towers of shafts.
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