The Turtle API is used in Lua programs to command and interact with a Turtle to accomplish any task desired. The code is case sensitive, always starts with turtle.
and the parenthesis ()
are mandatory.
Movement[edit]
Code |
Description |
Return type
|
turtle.forward() |
Let the Turtle move forward |
Boolean success
|
turtle.back() |
Let the Turtle move back |
Boolean success
|
turtle.up() |
Let the Turtle move up |
Boolean success
|
turtle.down() |
Let the Turtle move down |
Boolean success
|
turtle.turnLeft() |
The Turtle turns left |
Boolean true
|
turtle.turnRight() |
The Turtle turns right |
Boolean true
|
Inventory[edit]
Code |
Description |
Return type
|
turtle.select(slotNumber) |
The Turtle selects the given slot (1 is top left, 16 is bottom right. |
Boolean slot <= 16
|
turtle.getSelectedSlot() |
Returns the number of the currently selected slot. |
Number slot number
|
turtle.getItemCount(slotNumber) |
Returns the amount of items in the given slot. |
Number result
|
turtle.getItemSpace(slotNumber) |
Returns the amount of space left for items in the given slot. |
Number result
|
turtle.getItemDetail(slotNumber) |
Returns the ID string, count and damage values of currently selected slot or slotNum. |
Number table data
|
turtle.compare() |
Returns true if the block in front is the same as the one in the selected slot. |
Boolean result
|
turtle.compareUp() |
Compares above. |
Boolean result
|
turtle.compareDown() |
Compares below. |
Boolean result
|
turtle.compareTo(slotNumber) |
Returns true if the item in the current selected slot and the given slot are the same. |
Boolean result
|
turtle.refuel() |
Consumes the fuel items in the current selected slot. Yields false if there is no fuel. |
Boolean success
|
turtle.getFuelLevel() |
Returns the current fuel level of the turtle, this is the number of blocks the turtle can move. In no fuel needed mode, it returns unlimited. |
Number fuel
|
turtle.craft(quantity) |
Crafts the specified amount of items using ingredients in the inventory. |
Boolean success
|
turtle.equip.right() |
Attempts to equip an item in the current slot to the turtle's right side, switching if already equipped. |
Boolean success
|
turtle.equip.left() |
Attempts to equip an item in the current slot to the turtle's left side, switching if already equipped. |
Boolean success
|
turtle.transferTo(slotNumber, amount) |
Transfers amount of items from the selected slot to slotNumber. If amount isn't specified, will attempt to transfer everything in the selected slot. |
Boolean success
|
Interaction[edit]
Code |
Description |
Return type
|
turtle.place(text) |
Places a block of the selected slot in front. Engraves text when placing a signs. |
Boolean success
|
turtle.placeUp() |
Places a block of the selected slot above. |
Boolean success
|
turtle.placeDown() |
Places a block of the selected slot below. |
Boolean success
|
turtle.detect() |
Detects if there is a block in front. |
Boolean result
|
turtle.detectUp() |
Detects if there is a block above. |
Boolean result
|
turtle.detectDown() |
Detects if there is a block below. |
Boolean result
|
turtle.drop(amount) |
Drops amount of items from the last selected slot, drops all if amount not specified [1]. |
Boolean success
|
turtle.dropUp(amount) |
Drops amount of items from the last selected slot above, drops all if amount not specified [1] |
Boolean success
|
turtle.dropDown(amount) |
Drops amount of items from the last selected slot below, drops all if amount not specified [1] |
Boolean success
|
turtle.suck() |
Picks up an item stack of any number, from the ground or an inventory in front of the turtle. If the turtle can't pick up the item, the function yields false. |
Boolean success
|
turtle.suckUp() |
Picks up an item stack of any number, from the ground or an inventory above the turtle. If the turtle can't pick up the item, the function yields false. |
Boolean success
|
turtle.suckDown() |
Picks up an item stack of any number, from the ground or an inventory below the turtle. If the turtle can't pick up the item, the function yields false. |
Boolean success
|
turtle.attack() |
Attacks in front of the turtle. |
Boolean success
|
turtle.attackUp() |
Attacks the space above the turtle. |
Boolean success
|
turtle.attackDown() |
Attacks the space below the turtle. |
Boolean success
|
turtle.dig() [2] |
Breaks the block in front. |
Boolean success
|
turtle.digUp() |
Breaks the block Above it. |
Boolean success
|
turtle.digDown() |
Breaks the block Below it. |
Boolean success
|
turtle.inspect() |
Returns the ID string and metadata of the block in front. |
Boolean success; table data/ string; error message
|
turtle.inspectUp() |
Inspects the block above. |
Boolean success; table data/ string; error message
|
turtle.inspectDown() |
Inspects the block below. |
Boolean success; table data/ string; error message
|
- ↑ 1.0 1.1 1.2 It will place into an inventory in front if available, returning false if the inventory is full.
- ↑ A Farming Turtle will till dirt with the dig command instead of breaking blocks. A Melee Turtle doesn't respond.
- Trivia: During the 1.4 beta, turtle.getFuelLevel() in softcore (turtleneedsfuel = false config setting) returned 9000.
v · d · e ComputerCraft |
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| Computers |
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| Computers | | | Hardware | | | Other | |
| | Turtles |
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| Basic Turtles | | | Tool Turtles | | | Peripheral Turtles | |
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